Lurous Productions: Game & Software Development
Xeno 4
Xeno 4 is a video game that is designed to run on your internet browser. It will be similar to a flash game in that respect. However, it will be a lot more dynamic and interesting than the usual flash games. A normal flash game is quite linear with one goal, this game will be a multi-faceted, multi-goal game.
The game world for Xeno 4 will be large. You would physically control your ships or fleet. Because of that, you can fly around a system or you can leave that system and go into another system in the galaxy. There are a lot of systems and there is room to grow... for a long time.
Xeno 4 will require strategy and knowledge of how combat on this game works. This game, when facing a player, will not be a "play to not use my mind" game. The game will be nearly fully interactive. In Xeno 4, movement is not done by clicking: "Go to store", "Go to warehouse", or "Go home." It will require you to actually fly there.
This movement system (fly to a gate and jump to an adjacent zone) is not unique. Other games that use this system are large; however, space should not be "full" of people. Space is mostly empty and thus should remain so. At the moment Xeno 4 contains nearly 70,000 systems. There are maps around if you look hard enough, especially on our blog.
The synthesis of all of these ideas will create a hybrid real-time/turn-based strategy/Roleplaying Online Browser game that will be exceptionally dynamic and, hopefully gripping and fun. The idea behind the creation of this game is because are too many static, linear games created for browsers. Just because it is a browser game does not mean it cannot be a dynamic creation. |