I realized that I was still running Voided Alliance on my server. This obviously concerned me because, as you may know, I wrote the game several years ago (before I knew enough about security to be writing something so complex.) If you have looked at the source code, first let me apologize for making you ill, second: you will know that the code is very amateur.
It wasn’t too long before I found SQL Injection attacks left, right and center. Far too many for me to fix, especially since market distribution of the patch would be impossible. I can only hope that very, very few people are actually running the code.
The fact that I was never hacked before seems to have been because of PHP’s Magic Quotes, surprising enough. Now, because of the fact the Magic Quotes “security” feature is disabled, it is no longer “secure”. I would urge anybody who is currently running a script, for whatever reason, take necessary precautions (such as: Not running it.)
I have since taken down the downloads of Voided Alliance, they will not be going back up. I have told everyone a long time ago that I am no longer supporting it. I have now taken down the VA source running on my server as well.
I hope everybody realizes that this is a very real danger and takes necessary precautions. I don’t want to ruin anybody’s day, week or whatever because of a nasty SQL injection attack.
Regards,
Eric


Game’s Marketable Cores
Oct 20
Posted by Eric Christian in Commentary | No Comments
Our culture is deeply rooted in time management. Everything you do takes up a certain block of time. Therefore, it is natural to pivot games against other forms of entertainment. If a person is going to entertain themselves they have several choices, for instance: a book; a movie; or a video game. Because of these choices, a video game must be as marketable as that blockbuster hit.
To achieve this, a game must have a marketable core component. This is the invisible motive that gets consumers to play a game. It’s not hard to deduce what this is; however, video games surprisingly aren’t diverse enough to draw attention. In fact, the more diverse games are, by and large, the more popular they are. It seems that MMORPGs these days are similar, this is because their marketable core components are the same.
I’ve devised a list from games that I’ve played. The list goes on and on, most of them are in the same categories.
What do you think?
Tags: core, game, marketing