Archive for category Development

Hey! What’s Up With the Low Amount of Xeno 4 Updates?

Hello, I realize I haven’t posted the usual amount of updates this week (I did work on optimizing the Galaxy Line algorithm in the Interactive Galaxy Map.) I just wanted to inform everyone who isn’t on my Facebook that there’s a new Xeno 4 theme in the works. That’s why I moved everything to the old .CSS file early this week. With that done, I could start on a new theme without breaking anything. This new theme will continue into the production release as I have designed it to be functional for both SEO and game development. I expect the theme will be released by the end of the day Sunday, at any rate. The old Metal Rafter theme will no longer be supported, nor will you be able to use it anyways ;) . The new theme will introduce a few new modules for the game including bread crumbs and the news will, unfortunately, have to be moved to the logged-in only area. That means that anyone without a beta key will no longer be able to keep up with in-game news. However, as most of the in-game news is posted in-depth on this blog, I don’t have any issues with that.

Another thing that has kept updates slow is the fact that I have broken down and bought Flash CS5 (yes, I will never support illegal downloading of software that companies put so much effort into making. For more information, see my Anti-Open Source Foundation/Anti-GPL rants.) I figured as it was the only thing I didn’t have in my tool belt, I might as well get it. I will not confirm nor deny that I may or may not use Flash in Xeno 4. However, I will say that you should not expect the game to work on mobiles like Apple’s iPhone ™. I expect everything will turn out fine.

Like I said, you can expect the new Xeno 4 theme to be up by Sunday this week.

Thanks for reading!
Eric

Tags: , , , ,

[Xeno 4] The Definite To-Do List

Hello everyone,

I’ve made some progress on Xeno 4 these past two weeks but we still have a while to go. So far, I’ve moved Project: Ant over to Xeno4.com. I have also transferred the registration system and made use of the Galaxy Map. I linked the systems and created an interactive galaxy map. I organized the game panel under four panes. After that, I started work on the path finding for inter-system navigation. However, there is quite a bit left to do.

Firstly, I must finish my algorithm to create each system’s native structures (asteroid fields, ice range, and gas collections, planets, moons, the star)  as well as the system’s man-made structures (satellites, star bases, space stations, mining plants, space-anchored bases, etc.) After that algorithm completes, I’ll start work on moving within and without the systems. Then, I will update the pane to include your approx. location within the system and your position in the galaxy. After that, I will start work on some sort of communication (chat.) Once that is finished, I will work on fleets and enterprises. After those are implemented, I will start on creating various ships. After that, I will design a docked area page. That page will hold various tools for your ship and yourself. On that page I will add hangars for multiple ships, cargo storage for off-ship storage, a market to sell in, as well as a way to customize what is loaded on your ship. After all that, I will start on the battle map.

That’s all for now, once these are done I will post another list.

Tags: ,

As Big As It Gets (For Now)

Hello,

I told everyone that I would have a full sized map with jump gate lines, unfortunately, my algorithm is not yet ready to iterate through 186,000 jump gates. Therefore, I am going to give you the largest image I could create.

Don’t worry, it still looks sorta cool.

Map with Jumpgate Lines

Click for Full Sized

Tags: , , , ,

It’s Mind Boggling.

Okay, I just wanted to impress on everyone why I can’t map it all by myself. On top of that, I want everyone to see why I need to be able to be exact enough to only need to do this once.

Here’s a (giant) map of the galaxy. This image is 2000 x 2000 pixels, it’ll take a while to download.

Click the thumbnail to see the full image.

Galaxy Map Thumbnail

Galaxy Map Thumbnail (Click for Full Size)

Tags: , , , ,

Interactive Galaxy Map Now Interactive

Interactive Galaxy MapEarly this morning, I finished the rendering of the map. Now I am done with the movement and I have also improved the look of the stars. (As well as added more colors.) Now, you can look around the map by clicking either 4 directions. It moves you 256 units in the direction you chose. The colors are random at the moment because I don’t have any means on determining star color.

You automatically are placed at your current system. In this case, everyone is automatically placed looking at the system “Sol.” It does seem pretty lonely out there!

Things still to come:

  1. Zooming in and out.
  2. A mini-map to determine where you are.
  3. Details about the star on hover.
  4. Permanent star colors.

Keep in touch!

If you would like to see Xeno 4 for yourself you can visit it here: http://www.xeno4.com/
If you need a beta key, please feel free to email me at: webmaster@lurous.com.

Tags: , , ,

Interactive Galaxy Map Changes Galaxy

Yesterday, I decided I was going to get a good jump on the interactive galaxy map. I knew it was going to be difficult. I already had some plans on what I was going to do. Therefore, I thought I could just get it done tonight. Now, it is 12: 33 AM my time and I have finally gotten it– well, not working– but it is more organized than before.

Interactive Galaxy MapIf you’ve seen the old Ant galaxy, you will notice how spaced out those stars are. The old one used to be so close! I had to remove any star within 16 pixels of one another. I don’t think it was a bad idea, though. I had known for a long time that we had too many systems. Unfortunately, or fortunately, I was able to remove only 24,662 systems. However, keep in mind, there are still over 60,000 systems to explore. I know you will all be thrilled to hear that Sol was not one of the 24,662 systems that were removed.

Keep in touch!

You can visit Xeno 4 yourself by going here: http://www.xeno4.com
If you would like a beta key, please email webmaster@lurous.com.

Tags: , , , ,

Xeno 4: Progress and More on the Horizon

Solar System Location Mockup

Solar System Location Mockup

On Xeno 4, my PHP/Ajax space strategy roleplaying game and sequel in heart to the (strangely) popular Voided Alliance game,  I have finished a mockup for the Game Panel. It is basically an overview of everything you need to know about your ship, your fleet and your location. I’m still trying to get some ideas on what to add onto it. At the moment nothing expect your name is dynamic and I plan to start adding some of the features that are in the Quick Links soon. We’re on our way to a game!

One major issue is the fact that I refuse to make two navigation menus. I want everything to flow and be easy to find. I’ve found that having two menus is messy and it generally means there is a lack of organization on the development level. I plan to try to keep pages in obvious and easy to find locations. That way, it will be much easier to play the game.

I think the next thing on my To-Do list is to get the interactive galaxy map working. This is next because even I don’t know what the galaxy looks like and I won’t be able to design the Solar Systems without a knowledge on what to look for. Once I know what the galaxy looks like, I will do a few more mathematical formulae to produce a bit of desire in certain systems (an asteroid surplus for a certain “river” of systems, for example.) After that, I will probably get to work on getting Solar System movement working. I plan to have “hyper-drive” support as well as flying into dead-space if you really wanted to. I am probably going to have some sort of limit eventually. I don’t want to have to map dead-space.

Exciting things are happening! Keep in touch!

You can see Xeno 4 yourself by visiting the url: http://www.xeno4.com/

Note: If you would like a beta key, just email me at: webmaster@lurous.com.

Game Panel Screenshot

Game Panel Screenshot

Tags: , , , ,

A Note to Myself: Avoid Disaster

WebminOver break today I thought I would see if my server needed any updates. I thought, “if it does, I’ll just let Webmin do it. I don’t want to have to download PuTTY.” I set Webmin on it and it went away telling me there were something like 50 updates. I told it to go ahead and update as I was sure it would be done by the end of my break. As it started, something caught my eye. It was updating Apache. Now, this wouldn’t have been a problem (as I know it restarts Apache after updated.) Unfortunately, I noticed it, for reasons best known to apt-get, was deciding it needed to uninstall libapache2-mod-php5.

At this point, I knew I was going to have issues. I promptly went and got PuTTY and logged into my server to see if I could get PHP back onto it. (For those who do not know, without libapache2-mod-php5, Apache won’t send the php code to the PHP interpreter.) To make matters worse, the operating system had put a lock on the dpkg program because it was in use by Webmin.

So, at this point it was nearing the end of my break and I thought I’d have to continue this later so I opened up a new tab of Webmin and I turned off Apache. I definitely did not want any PHP code getting out. When I looked back to see the progress on the update, I noticed it had just finished. Therefore I went in and re-downloaded the libapache2-mod-php5 package and turned Apache back on.

Basically, I learned my lesson. One, never let Webmin do updates (I can’t tell it “NO” like I would’ve if I saw it wanted to uninstall my apache php5 mod and then do that update first before going back to update all.) Two, don’t do updates at work when pressed for time. Lastly, check to see if debian package is going to uninstall something I need before doing a massive update that I can’t interrupt.

I still don’t know why Apache2 uninstalled libapache2-mod-php5. Oh well, no damage done.

Tags: , , , ,

Another Addition to the New Website

Most of you know that Lurous Productions hosted a blog before we switched to Joomla. The unfortunate effect of that is that the site doesn’t seem to change enough for my tastes. I also wanted a bit less “professionalism” for the website. I also wanted a better medium to post updates and development news for Xeno 4. This way, I don’t force people to have to read the blog and people who want to read it can still find out what is going on.

Everyone is happy! Well, that’s the idea, at least.

I’ll keep everybody informed!

Tags: