Posts Tagged low updates

What Is Going On? Xeno 4’s Last Update Was Ages Ago!

The fact that Xeno 4 hasn’t been updated lately is widely considered unhealthy for the project. I admit that it doesn’t strike a good note with people who are anxiously waiting for the new updates. Over the summer, the updates were flowing in. That’s because over the summer, I had only one really large responsibility taking up my time, my job. Now, I have both a part-time job and full-time studies at the University. As it turns out, my workload this semester will be quite arduous. Because of this, you will not see many updates per month. I’m not sure I’ve done any since school started.

Don’t Be Alarmed

I just want to inform you not to be alarmed. I might put updates in, I might not. However, when I am not working on school and work, I am thinking of different methods of applying certain functions into the game. My school and work comes first, but Xeno 4 comes second. When I have time, I will add features into the game. There are no other projects Lurous Productions is working on right now. There are no other projects I am working on right now. It is only Xeno 4. If I am not putting updates into the game, it is because I am studying or I am at work.

We’ll Resume Heavy Work

Don’t worry, once I am not as busy at school (or it gets out) I will devote the extra time into Xeno 4. Xeno 4 has the best chance of success that I have seen in any of my projects I’ve worked on so far. I have the most of the resources, the tools, and the knowledge to complete it. The only resource I don’t have at the moment is time. However, I will have more time later on and once that happens, Xeno 4 updates will come out much faster.

I’m not saying that you won’t see updates. I’m saying don’t expect them to be fired out like they have been in the past.

Stay tuned!

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Hey! What’s Up With the Low Amount of Xeno 4 Updates?

Hello, I realize I haven’t posted the usual amount of updates this week (I did work on optimizing the Galaxy Line algorithm in the Interactive Galaxy Map.) I just wanted to inform everyone who isn’t on my Facebook that there’s a new Xeno 4 theme in the works. That’s why I moved everything to the old .CSS file early this week. With that done, I could start on a new theme without breaking anything. This new theme will continue into the production release as I have designed it to be functional for both SEO and game development. I expect the theme will be released by the end of the day Sunday, at any rate. The old Metal Rafter theme will no longer be supported, nor will you be able to use it anyways ;) . The new theme will introduce a few new modules for the game including bread crumbs and the news will, unfortunately, have to be moved to the logged-in only area. That means that anyone without a beta key will no longer be able to keep up with in-game news. However, as most of the in-game news is posted in-depth on this blog, I don’t have any issues with that.

Another thing that has kept updates slow is the fact that I have broken down and bought Flash CS5 (yes, I will never support illegal downloading of software that companies put so much effort into making. For more information, see my Anti-Open Source Foundation/Anti-GPL rants.) I figured as it was the only thing I didn’t have in my tool belt, I might as well get it. I will not confirm nor deny that I may or may not use Flash in Xeno 4. However, I will say that you should not expect the game to work on mobiles like Apple’s iPhone ™. I expect everything will turn out fine.

Like I said, you can expect the new Xeno 4 theme to be up by Sunday this week.

Thanks for reading!
Eric

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