What is a Game?

Xeno 4 is a video game that is designed to run on your internet browser. It will be similar to a flash game in that respect. However, it will be a lot more dynamic and interesting than the usual flash games. A normal flash game is quite linear with one goal, this game will be a multi-faceted, multi-goal game.

It is quite difficult to describe if you’ve never played an online multiplayer game. You could, of course, visualize it as a social game like on Facebook; however, even there, the comparison is lacking. Facebook games are less linear than flash games (normally) but Xeno 4 would be several times larger than most of the Facebook games combined.

Okay, it is “larger.” In what way?

If I remember correctly, most Facebook games (like Mobsters) are similar to: Create a character; Start fighting “fellow Mobsters” and use up activity points; Just choose from a small list of activities (Buy Guns, Buy Ammo, Buy Slaves, Buy Women, etc…) and do that until you run out of money or activity points for the day. That, in my opinion, is so linear that it amazes me that any person would play a game like that. However, to each their own. You can, though, see that would be a repetitive game. Anyways, I digress.

Xeno 4 will be large because it has a setting. The Mobster-Grind-Like games may claim they have a setting, but unless it’s 2D or 3D and visual, it’s not true. In that case, you have an address, not a setting. In Xeno 4, you would physically control your ships or fleet. In there, you can fly around a system or you can leave that system and go into another system in the galaxy. There are a lot of systems; however, I will go into that later. You can just assume now: there is room to grow… for a long time.

Uh huh… How is it different than “Mobster-Grind-Like” games?

The main difference is that combat will not be a one-shot deal. It will require strategy and knowledge of how combat on this game works. This game, when facing a player, will not be a “play to not use my mind” game. (However, there will be very simple computer players, I expect.) The best combination I can think of would be a chess game combined with an RPG’s set of skills. However, again, that’s not a perfect analogy.

Another difference is this game will be 2-dimensional and nearly fully interactive. The Mobster-Grind-Like games, if you recall, are a lot of “Click to fight.” With the result: “Okay, you won, 21 Exp to you. Grats.” That is not the way Xeno 4 will work. On top of that, movement is also not done by clicking: “Go to store”, “Go to warehouse”, or “Go home,” etc. It will require you to actually fly there. However, again, this is not a game you can play with your mind on other things. Well, at least, you can, but you won’t get everything there is to get out of it.

This one will probably be one you care about most: This is not a Facebook game. I know it sounds like I am making one, but it isn’t. This is as an external game as Google is external to Facebook. They are not related. I am only using the comparison of a Facebook game because most people have either played them or been spammed the hell out of by them (or both!) ;) .

Good, now explain what makes your game unique.

This movement system is not unique. In reality, I will be the first to blame Eve (and to be fair, they weren’t the first either) for this movement system. However, I thought that, while Eve was big, it was too small. In my opinion, space should not be “full” of people. Space is mostly empty and thus should remain so. At this moment, I believe, I have created the largest game world on the internet. (However, please do not go spouting that around. I’ve done 0% industry research on the subject.) At the moment my game is approximately 12 times larger than the Eve Universe and containing nearly 70,000 systems. There are maps around if you look hard enough, especially on our blog.

The synthesis of all of these ideas will create a hybrid real-time/turn-based strategy/Roleplaying Online Browser game that will be exceptionally dynamic and, hopefully gripping and fun. The idea behind the creation of this game is because I have seen too many static, linear games like Neopets, Farmville and several of the Facebook “Mobster-Grind” games. If all else fails and it doesn’t become popular, at least I will have something to play (even without any players) when I want to do something. I plan to be an active player on the game and probably, if the game becomes popular, I will not promise that you may not run into me under a different name.

Hope to see everyone there. If you still have questions, I will be glad to answer them.

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